Adobe Lightroom Studio VR

An interactive gallery experience

This project was a prototype in VR using Cinema 4D and Unity. I was lucky enough to be a part of the first extended reality class at LCAD to use the new Oculus Rift and PC’s with Octane Render.

Adobe Lightroom StudioVR allows users to sync their Creative Cloud Library with the Studio, letting them display their existing Lightroom photos or take new ones. The gallery is very customizable, letting the user pick the name, size, frame, and material of their photos.

Users can choose who can view their gallery. There are options to let the gallery be open to the public, Adobe friends only, or closed.

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In the photo studio, users have a space to take new photos. Users have full control of the props and lighting. They can move props with the motion controllers or use the prop cabinet menu to choose props for their scene.

This experience is useful to all skill levels of photography and a video demonstration of the basics of photography plays in the room for those new to photography.

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The design of the rooms are modeled to imitate a gallery setting mixed with Adobe’s theme. Currently, Adobe uses a lot of dark gray, dark blue, white, and a typeface similar to Helvetica. It matches the Creative Cloud UI to create a seamless experience between Adobe programs and the VR gallery. Those elements are brought into the space both in materials and UI.

It has a modern feel with dark wood and dark gray materials, such as on the door and lights. The space is sleek and clean so the focus would be on the artwork. Since the rooms are relatively small, it has high ceilings with windows to let in natural light so the user wouldn’t feel claustrophobic.

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Process Photos

The chrome ball acts as the camera, giving the viewer a 360 degree view

The chrome ball acts as the camera, giving the viewer a 360 degree view

Using the Oculus SDK in Unity

Using the Oculus SDK in Unity